000
18.05.2011, 22:49 Uhr
Dragonsclaw2nd
VIP LtCm / Lieutenant Commander

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Damit das nicht durcheinander gerät mache ich mal nen extra Server Thread auf.
Habe ne Liste der Commands "gefunden" und will euch das natürlich nicht vorenthalten:
Quellcode: | activateAFs activates idAFEntity based entities addChatLine internal use - core to game chat lines addObituaryLine internal use - core to add obituary lines admin perform administration commands allocatorMemoryReport applyServerConfig Applies a named server config. callvote call a vote to change server settings, etc camera Sets the current view to a named camera entity, or clear the camera if no name is given cameraNext Sets the current view to the next camera found in the map cameraPrev Sets the current view to the previous camera found in the map campaign perform campaign commands cancelEvaluateServers Cancels the Evaluate Servers Message box cancelHostMigration Cancels the Host Migration Message box cancelSessionSearch Cancels the Session Search Message box chatPlayerProfileIndex Chats to the user of a specified client index clanJoinMatch Matchmake into clan challenge for given index. clearCCFModelCache removes any old entries from the ccf model cache, so systems that don't use the cache can make use of them clearLights clears all lights clearToolTipCookies clears all tooltip state cookies, so they will be played again clientClass change your class clientDefaultSpawn revert to default spawn clientMessageMode ingame gui message mode clientPrimaryWeapon change your primary weapon clientReady Sets player ready for first spawn clientTeam change your team clientWantSpawn tap out collisionModelInfo shows collision model info createChallenge creates a challenge with a given map createTournament creates a tournament with given playlist settings cutsceneWeaponFire Fire off the weapon for all animated actors currently not hidden. damage apply damage to an entity debugMapIntro Debug map intro for players. deleteCharacter Delete a profile character. demiGod enables demi god mode. Can never have less than 1 health. dumpPhysicsSet Dumps out the models for a specified physics set. dumpProficiencyData Dumps out the proficiency events. dumpScript unloads scripts dumpToolTips dumps out all the tooltips to tooltips.txt dumpWarnings dumps warnings to a text file endGame Force end a game. Optional team that wins entityCommand runs the specified command on all sdCommandEntities currently spawned exportGameScriptEvents exports code for using entity events from game script findServers Starts a Session Search task fireteam perform fireteam related commands flythroughBandings Launches the flythrough camera and dumps fps bandings to csv file when finished. game_memory displays game class info gameCrash cause a crash in the game module (dev purposes) getServerRules Stops a Session Search task getviewpos prints the current view position (x y z) yaw pitch roll give gives one or more items giveItem gives an item giveProficieny Dumps out the proficiency events. god enables god mode health sets the players health hideSurface hides surface for testmodel incap incapacitates the player invitePlayer Shows the GUI to invite a player keepTestModel keeps the last test model in the game kill kills the player killAllBots causes all bots on the server to suicide and respawn killClass removes all entities of 'class' killMoveables removes all moveables killRagdolls removes all ragdolls killType removes all entities of 'type' leaderboardReadFriends Reads leaderboard entries for user and their friends leaderboardReadPivot Reads a number of leaderboard entries pivoted around current user's rank leaderboardReadRank Reads a number of leaderboard entries starting from a given rank leaderboardWrite Writes score entry to a leaderboard for the current logged in user listAbilities lists abilities - optional parameter is the client number listActiveEntities lists active game entities listAnimDefProblems list the differences between security average and resistance average listAnims lists all animations listAntiLagObjects List all objects we're recording historic data for. listCharacters List all characters for profile. listClasses lists game classes listClientEntities lists Client Entities listCollisionModels lists collision models listEntities lists game entities listEvents lists all active events listEventUseCount lists how often events have been run listFailedBotActions list failed bot actions. listFriends List the friend for all clients. -1 = no friend found -2 = invalid net client id listGUIDefines lists all GUI defines. listGUIs lists all allocated GUIs listMapUnlocks list map unlocks. listModelCache Lists entries in the player model cache listNetworkEntities lists networked synced game entities listPrimaryBotActions List all primary bot actions for a bot and a debug trace to bot action origins. listProfileUnlocks list unlocks unlocked in the profile. listScriptObjects lists script objects listSelectedAbilities lists abilities - optional parameter is the client number listSpawnArgs list the spawn args of an entity listTasks listThreads lists script threads listUnlockedDLC list all unlocked DLC. listUnlocks list all unlocks. listVisibilityEntities lists unlocks unlocked listVotes makeEnvMaps Recreates the environment maps for the level matchStateMigration Migrate match state to currently set primary/other states matchStateOther Set the other match states matchStatePrimary Set the primary match state memStat Print current memory statistics. muteClientIndex Mutes a client muteMic Mutes your microphone muteVoice Mutes all clients voices networkSpawn spawns a game entity during a network game nextAnim shows next animation on test model nextFrame shows next animation frame on test model nextMap change to the next map noclip disables collision detection for the player notarget disables the player as a target pauseGame pauses the game pausePhysicsSet Stops the objects in a physics set from moving. playPhysicsDemo Starts playing back a physics demo for the given set. popLight removes the last created light prevAnim shows previous animation on test model prevFrame shows previous animation frame on test model printActiveAndCompositeQueues Print active and composite queues printCameraRealFrames Prints actual camera frames for camera decl printUserGUID prints the guid of the currently logged in user profileDefaultPlayerClass Sets the default player class for character currently loaded profileWeaponPrimary Sets the default primary weapon character currently loaded profileWeaponReset Resets the default weapons for character currently loaded profileWeaponSecondary Sets the default secondary weapon character currently loaded ps_restart Restarts the particle system. ps_spawn Spawns a particle system based on the specified decl. ps_stop Stops the particle system. reconnectOnlineServices Reconnect to Online Services recordPhysicsDemo Starts recording physics for the given set. refreshCurrentServers Refreshes all the servers in the current server list refreshServer Refreshes an individual server in the current server list refuseInviteMessage Refuse a sdnet invite message. reloadAnims reloads animations reloadGuiGlobals reloads gloabal gui properties reloadScript reloads scripts reloadUserGroups reloads user groups remove removes an entity reportAnimState Reports the entity number's current animation state resetAllBotsGoals causes all bots to dump their current goals and start fresh resetPhysicsSet Resets the objects in a physics set to their spawning positions. resetSurfaces shows all surfaces for testmodel say text chat sayFireteam fireteam text chat sayTeam team text chat selectPerk Give an ability. selectTask serverMapRestart restart the current game serverStartDemos forces all clients to start recording demos setAtmosphere Set the atmosphere for the current area setCharacter Set a profile character as the current. setInviteMessage Simulate the reception of a sdnet invite message. setSpectateClient switches to spectating the client specified, either by name or index setviewpos sets the current view position (x y z) yaw pitch roll showCommunitySessions Shows the Guide's community sessions UI (360) showSignInUI Shows the user sign in UI showSurface show surface for testmodel spawn spawns a game entity stats stats debugging tool stopFindingServers Stops a Session Search task stopPhysicsDemo Stops recording/playing back physics for the given set. takeViewNote teleport teleports the player to an entity location testAnim tests an animation testAutoChatter plays an autochat declaration testBlend tests animation blending testCamera testClearAbilities Clear abilities for the local player. Removes total xp, abilities bought and dpad binds. testClearUnlocks Clear all unlocks. testCreateConstraintSet testFade View fade testing. testGiveAbility Give an ability. testGiveAchievement Give an achievement by decl name. testGiveAllUnlocks Gives all unlocks. testGiveRank Give a certain rank to a profile. testGiveRankLevel Give a certain rank level to a profile. testGiveRankXp Give XP to a profile directly. testGiveUnlock Gives an unlock. testGiveUnlockId Give unlocks of a certain id to local player. testGUI Replace the main menu with a test gui. testHasAbility Has an ability. testLight tests a light testMissionIntelGathering Spawn an intel gathering mission if it doesn't exist already. Intel gathering map entity is required. testMissionSuperBuffs Spawn an super buff mission if it doesn't exist already. Map with Super buff nodes required. testModel tests a model testNarrator tests the narrator via autochatter testParticleStopTime tests particle stop time on a test model testPointLight tests a point light testPrecache Precaches an entitydef, then spawns it, to check for any additional unprecached media testRadio tests the radio effect by getting a random actor to say a random line of speech testRadioCommander tests the commander via autochatter testRemoveAbility Sell an ability. testRemoveUnlock Removes an unlock. testShaderParm sets a shaderParm on an existing testModel testSkin tests a skin on an existing testModel testSpeakers tests the speaker setup by saying their names out of each speaker in turn testSpeech play a random sound shader with the string 'autochatter' in the name testTransferXP Transfer XP between characters for a profile. testVoicePack play a random voice pack sound shader toggleCheatContext Toggle the cheat context (controller can access commands). togglePause toggle game pause touchCollision trigger triggers an entity trueSkillRead Reads the true skill values trueSkillWrite Write true skill for all users in the current session unmuteClientIndex Unmutes a client unmuteMic Unmutes your microphone unmuteVoice Unmutes all clients voices unPauseGame unpauses the game unPausePhysicsSet Lets the objects in a physics set move after having been paused. viewPlayerProfileIndex Shows the profile of a specified client index viewPlayerProfileRank Shows the profile of a specified rank on the current leaderboard vote send your vote response where prints the current view position (x y z) yaw pitch roll zoomInCommandMap zoom in the command map zoomOutCommandMap zoom out the command map 217 commands
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kill, god und solche schönen Sachen sind natürlich Cheat protected :P
Und hier nochmal meine aktuelle Server.cfg (auch wenn er sich nur zum Teil daran hält )
Quellcode: | ///////////////////////////////////// //// DRAGOS BRINK SERVER ///////////// /////////////////////////////////////
//////////////////SERVER STUFF///////////////////////
//Server Configuration //Standard //Advanced //Competition //Old Skool //Custom applyServerConfig Advanced
//Game Rules //si_rules sdGameRulesStopWatch //si_rules sdGameRulesObjective //si_rules sdGameRulesChallenge //si_rules sdGameRulesCampaign si_rules sdGameRulesObjective
//Set the name of your server //schon in bat//set si_name "Dragos BRINK Server"
// si_adminName "Dragonsclaw2nd" // si_motd_1 "Welcome to Dragos Server." // si_motd_2 "Respect other players." // si_motd_3 "Do not camp & play fair." // si_motd_4 "Enjoy Playing!" //set si_website "www.__.com"
//Password your server? //0 = No //1 = Yes si_needpass "0"
//Password for your server - si_needpass NEEDS to be set to 1! g_password "ServerPassword"
//Set the play mode //si_playmode 0 = solo //si_playmode 1 = Co-op //si_playmode 2 = versus si_playmode "2"
//Allow server to be borrowed by players who are using matchmaking service? //This will allow the match making service to use your server when it is empty! net_allowServerHijacking "0"
//Set who can join your server //0 = SOLO //1 = INVITE ONLY //2 = FRIENDS & INVITES //3 = EVERYONE si_onlineMode "3"
//Server time limit si_timelimit "30"
////////////////SPIELERANZAHL////////////////////
//Max players //This seems to be broken, I think? si_maxPlayers "16"
//Amount of players required to start a match si_minPlayers "1"
//Max players per team si_maxTeamSize "8" // si_minTeamSize "8"
//max HUMAN players si_maxPlayersHuman "16"
///////////////////////RCON////////////////////////
//ADMINSettings //net_serverRemoteConsolePassword "" //net_clientRemoteConsoleAddress <127.0.0.1> //net_clientRemoteConsolePassword <*****>
//////////////////BASIC RULES////////////////////////
//Enable spectating //0 = Off //1 = On si_spectators "1"
//Set if players can only join the smaller size team //0 = Off //1 = On si_teamForceBalance "1"
//Friendly fire //0 = Off //1 = On si_teamDamage "0"
//Diable Voting? //0 = Off //1 = On si_disableVoting "0"
///////////////////////BOTS////////////////////////////
//Bot Setting bot_enable "1" bot_minClients "16"
//Bot Difficulty //-1 = ANY //0 = EASY //1 = NORMAL //2 = HARD si_botDifficulty "1"
///////////////////////WARMUP/////////////////////////
//Allow players to spawn and play during warm-up period //0 = Off //1 = On si_warmupSpawn "1"
//Percentage of players that need to ready up to start a match si_readyPercent "50"
//Time to Autoready and start game, 1.0 = 1 Minute g_autoreadywait "0.5"
/////////////////////ROTE GEGNER///////////////////////
//Rim lighting tints on enemies //0 = Off //1 = On si_enemyTintEnabled "0"
//////////////////////WELCHER RANG////////////////////
//Enable rank restrictons //0 = Off //1 = On si_rankRestricted "0"
//Restrict player ranks //si_maxRank 0 = Rank 1 players only //si_maxRank 1 = Rank 1 and 2 players only //si_maxRank 2 = Rank 1, 2 and 3 players only //si_maxRank 3 = Rank 1, 2, 3 and 4 players only //si_maxRank 4 = All player ranks can join si_maxRank "4"
//CUSTOM //set si_privateClients "2" //<-- geht nicht! //set g_privatePassword "auz" //<--- geht nicht
//////////////////////////////////////// ///////// //ONLY ENABLE ONE MAP ROTATION - FIXED OR VOTE!// //////////////////////////////////////// /////////
//Maprotation - FIXED! //The server will run the below maps in the order listed. //g_mapRotationFixed "mp/aquarium,mp/ccity,mp/reactor,mp /refuel,mp/resort,mp/sectow,mp/shipyard, mp/terminal"
//Maprotation - VOTE! //Server will allow the players to vote which map to play at the end of each round! They can ONLY choose from the maps listed below! g_mapRotationVote "mp/aquarium,mp/ccity,mp/reactor,mp/refuel,mp/resort,mp/sectow,mp/shipyard,mp/terminal"
//SPAWN SERVER (Start Server with map aquarium) spawnServer "mp/ccity.entities"
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The optimist believes, that this ist the best of all possible worlds. And the pessimist fears that it is true!
I'm the victim. God is a mean kid over an anthill with a magnifying glass, and I'm the ant. He could fix my life in five minutes if he wanted to, but he'd rather burn off my feelers, and watch me squirm! |